
Many players get confused with the instructions of Spring Bonnie as they are not supposed to move while he is in the office.During his jumpscare, his suit face flips up like a lid, revealing his endoskeleton face as he screams at the player.He is referred to by female pronouns in the museum.Unlike Shadow Spring Bonnie or Springtrap, Spring Bonnie has a blockier head with buck teeth, different style ears, and gloved hands instead of exposed ones.Unlike the later two, this Spring Bonnie is his normal, regular self.This is the first time Spring Bonnie is an active antagonist in a Final Nights game, aside from Reaper Spring Bonnie from Final Nights 3, Shadow Springbonnie from Final Nights 2 and Withered Spring Bonnie from Final Nights.

While a gas system was planned by William, Henry forbid him from ever connecting anything to it.

They're also made from a softer and safer material at the cost of weight and size. The stage variant animatronics had some features cut such as being able to wear them at Henry's request. the places where it can be seen when it moves are: party room 2, arcade room and the office.įredbear's second hand, she is always heading out into the location, visiting the children at the tables. Failure to do so will result in her jump scaring the player. Upon her arrival, then the player must hold completely still (not move at all) until she leaves. Upon leaving the stage, She will move around the restaurant in search of intruders, but unlike Fred bear, she will ignore all alarms, roaming her way to Henry's office.

Spring Bonnie will start out on the show stage, along with Fred bear. Also, like Fredbear, Spring Bonnie (stage Bonnie) wears white gloves and has green eyes. She also wears a purple bowtie, like Fredbear. He sports articulated ears that are able to bend. Spring Bonnie (Stage Bonnie) is a golden-yellow animatronic rabbit that doubles as a springlock suit.
